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Napoleon Total War 1.3 Patch 39 Braolim







7 The legendary ruler of France Napoleon Bonaparte is returning from exile. The French army is in disarray and thousands of ill-prepared conscripts are being levied for the military. All the well-trained reserves are sent out. General MacDonald has fled and his strategic reserve is nowhere to be found. And it seems that Napoleon has hidden a large army on the German border. We will now face the final test of strength. "The greatest adversary" Completely new conditions Loading... Loading... Loading... Loading... Loading... Loading... Dynamic AI Action in three levels: strategic, operational, tactical New Heroes with special abilities The game is from the start of the single-player campaign Adapted level design Additional difficulty modes War map with new battles Over 10 000 soldiers and vehicles Stunning graphics At the time of the game's release there was a good deal of anticipation and concern among fans of the series. After all, it was an historical product that took many years of work. And when the "revolutionary" battle system was announced it was hard to hide the fact that the game would be utterly different from all the other RTS games that had come before. The new game structure allowed for more engagement with the player. The problem is that all the new game mechanics had to be established at the same time, so naturally there were a number of errors and oversights. This problem was addressed, however, with the help of the fans of the series and the release of regular updates. While the most important additions and changes are included in the patch, the base game was also fine-tuned a number of times. So the players who have purchased the game recently have quite a number of "fixes" in their hands. The first thing we did when we started to work on the game was to see whether there were any issues that were not visible to the eye. We immediately found problems with the movement system, which turned out to be a real problem for the player. In the past, the left click was used for moving the units; it was much more user-friendly. But the new movement system uses a combination of left and right clicks. So it was hard to get used to. At the same time, the animations were changed and the movement of the units was improved. We saw that players were not happy with the game, and they sent


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